I can’t recall any fighting game ever giving you this much freedom of options in a story so this was quite the thrill (it’s very overwhelming, but that’s a good thing).Īfter completing it’s satisfying story, head on over to Injustice 2’s new “multiverse” mode for even more endless hours of fun. Have you complete all character options throughout the story you’ll get different alternate cut-scenes to that character finish the finale chapter and you get 2 totally different endings.
Out of twelve chapters there five totally chapters that give you the options to choose, with the final chapter being a totally different option all together. Another added feature to the story is the option to pick between to fighters to choose from depending on the chapter of those characters. Every laugh every smirk every angered expression of rage or intensified strength makes this game feel that much more satisfying to play because you can actually see and feel how the characters emotions and expressions rather than making them look angry with a mask over their face or just having a blank doll look all around. Even The Joker’s new look and laugh is a lot creeper. I just couldn’t help but enjoy at how well Supergirl looked as she cried in the beginning or how realistic Harley looked as she chewed and popped her gum, much like how Margot Robbie would in Suicide Squad. For starters, it’s much more crisp in detail, facial features of all characters throughout the story really stands out. It’s story mode now feels much more cinematic than ever before compared to how Gods Among Us was which is HUGE step forward for both NeitherRealm and for the Injustice franchise - possibly for the next MK game as well. Injustice 2 is the fine line of being a well-balanced combat game from Injustice: Gods Among Us and by making smart changes for more improved fighting mechanics. Much like its heroes that come with it though, Injustice 2 overcomes adversity and soars, with tons brand new single-player content than I’ve ever seen in a fighting game at launch and an unmatched combo system that is downright enjoyable once you get the hang of it. The heroes and villains look are much more defined than ever, even as they star a grim and joyless “what-if” story-line. The fun long hours with story and multiverse mode are impressive alone. Fight mechanics have been led in the right direction with more smooth and dynamic combat than before. Like its cast of heroes, Injustice 2 is exceptional. With Injustice 2 NeitherRealm once again continues to one up itself. Following up with Mortal Kombat X in 2015, NeitherRealm completely took what they created out of the first Injustice game and created what was probably one of the most polished Mortal Kombat games we’ve seen in years. Not to mention the fact that you also got to choose from your favorite DC heroes and villains, it gave combat fans a brand new purpose. Since NeitherRealm Studios first took charge in the making of Injustice: Gods Among Us in 2013 it changed how we saw and played a fighting game entirely, adding all new mechanics and interactive environments to the battlefield gave players more verity to beat up their opponents in a more stylish/aggressive fashion.